Developing your wearable art concept

How to make things wearable?

There is a few ingredients to make a successful wearable, and they all work together. There is not a fixed place to start - some people work better with a thought-through concept, others work better when they start making.

There are various ways to make something wearable. You can use all kinds of clips, hairbands, gloves, velcro, straps… Below you can find some of the available options.

Tools, techniques, machines & materials

To make your actual wearable, you can use various techniques - from quick cardboard prototyping with glue to sewing & jewelry making techniques. Below are some examples of materials and techniques to create 2D and 3D shapes to give shape to your wearable!

Creating three dimensional shapes with

Set the sewing machine to zigzag and carefully start sewing:


Nastia Pilepchuk







You can use felting to make 3D shapes:

You can also work directly on a piece of clothing! You could make an e-textile pressure or touch sensor for example.


Other prototyping materials and techniques to explore:


Integrating electronics into wearables

How do you go from a messy breadboard and wearable elements to electronics that you can wear? If you make something big, you often have some space to hide your electronics under something. If it’s small, then you need other solutions. It’s not always about how to make your circuit invisible, but rather how you can place your microcontroller and battery in relation to your input and output, in a way that looks natural or intentional. If you can’t hide it, you can always make it part of the look! For example, if you want to make an earring with a motor, why not make another earring in which you can put your battery and microcontroller? Or you could have a microcontroller necklace that you can wear under your shirt, or on top if you make it look nice! If you make something to wear on your head, maybe you can hide your microcontroller and battery under a ponytail, or you can place the microcontroller and battery on a clip that you pin to the back inside of your shirt.

And don’t forget: we’re prototyping, so it’s also okay if it’s not immediately the most efficient, optimal, final form of your wearable dreams. You have to start somewhere!

Your wearable art has 3 ingredients:

  1. Battery powered electronics
  2. Something that makes it wearable
  3. An interesting input/output/interaction coming to life with electronics and your creations

Here you can see these elements laid out: there is a microcontroller powered with a rechargeable LiPO battery, there is a headband to wear it on your head, and there is an eye antenna attached to the servo motor that can float in front of you like a deep sea fish. With these ingredients, you could glue the microcontroller and battery to a hair clip and hide it in a bun or under your hair, or you could make the wires longer and hide it a bit further away.

Swaying necklace

Another example to make something wearable is to make a necklace with a pouch like here.

The microcontroller and the battery fit in the pouch, and match with the swaying ribbon. This is an example of hiding the electronics in plain sight by making them match with the wearable.

Swinging ring

Now, if you want the movement on your hand instead, you could attach the motor to a glove, or in this case, bend metal wire to make a ring.

Here you can see it in action:

The electronics are simply hidden in my sleeve. I’m wearing them on my skin by sticking pieces of velcro to my arm and to the battery and microcontroller, so they easily come off if needed but they are still pretty stable. This is nice for prototyping. They could also be velcro’ed to a bracelet or sleeve.

Interactive scarf

In this next example (using the Arduino example LDR_NeoPixel_amount), the electronics can be hidden in the wearable object (a scarf) itself.

The lights (Neopixels) need to go on the inside, but the LDR needs to be on the outside so it can detect lighting changes.

Interaction prototyping

Here you can see it in action. Once you have a first prototype, you can start the prototyping the interaction that you want. There is plenty of ways to influence the amount of light on an LDR: covering it with your hand, walking into a darker area, putting something on top of it. Many things to try out!

Here, a subtle movement of the neck is already enough to turn on the lights.

Keyboard glove

This is an example of a very simple capacitive touch keyboard that you can wear. It’s made with conductive tape on an existing glove.

The code is basically the same as the touch_keyboard_speaker.ino example, but with 5 instead of 6 touch sensors. When changing the amount of touch sensors, make sure you change all of the arrays by adding or removing values according to the amount you have (I spent 30 minutes trying to figure out why it was acting weird because of this).

A next step would be to integrate the electronics and solder wires to the conductive tape instead of using alligator clips. Another nice iteration would be to add an MP3 module with custom sounds, to go beyond the bleepy sounds from the tone function.


More examples & inspiration

chainStitch Noise by Afroditi Psarra

Output: motion

Have a look at this project called Kinetic Wearables Toolkit by the Social Body Lab at OCAD University! They are researching ways to incorporate motion and kinetics into wearables with 3D printed parts and various motors, including the servo motors that we are also using. I printed some of their parts so you can play around with it!

Output: light

Second Skins Re-FREAM by Malou Beemer shows integration of LEDs into garments, using textiles to diffuse the light. It also shows traces sewn with a sewing machine on the project page.